Once spent the enemies then get their turn and the cycle begins again. Each soldier has a certain number of action and willpower points that you can spend to move them, shoot enemies, throw grenades and use special abilities – which are pretty cool and involve things like jetpack jumps and custom war cries. From here you take control of a group of soldiers, which are grouped into the Standard, Assault, Heavy and Sniper classes you’ll find in pretty much every turn-based strategy game, and be tasked to go toe-to-toe with a bunch of Pandoravirus mutants.Ĭombat and movement is all suitably intuitive and matches the tropes of the genre. This familiarity continues when you jump into the game tutorial. Sound familiar? It should, if you swapped Phoenix Project for XCOM and Pandoravirus for Aliens the plot would be identical to Enemy Unknown. You take the reins just after it has reactivated to take on a new threat, the Pandoravirus – a weird pathogen that can mutate any life form it touches into hostile alien life forms – which has already decimated civilisation as we know it. You’re taking control of the Phoenix Project, a clandestine military force that was founded after the Second World War to protect humanity. Click the new game button and you’ll see a cutscene that’s pretty much scene-for-scene identical to the openings of past XCOM games, and for good reason. Powering up the game, everything will feel immediately familiar to XCOM fans. Phoenix Point is distinctly XCOM to start Make no mistake, if you like XCOM then you’re going to love Phoenix Point, even though its current state is buggier than an ant hill. Having finally gotten my hands on the game, and played/failed my way through three story campaign attempts, I can safely say that this is a modest description of the game. Visually targeted weapons can be countered by Afterburner module.If you’re a fan of the iconic XCOM franchise, Phoenix Point has likely been top of your games or Christmas wish list for quite some time.ĭeveloped by a team at Snapshot Studios with Julian Gollop – the father of the original XCOM games – as lead designer, Phoenix Point has been described and marketed as the “spiritual successor” to XCOM and generated quite a lot of hype over the last year. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Pandorans do not use modules but only weapons. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. Protects onboard personnel if the aircraft is destroyed Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens.Įach aircraft can be equipped with two weapons.Įach aircraft can be equipped with one moduleĬounters Fire weapons and Provides 20 additional armorĬounters bioweapons and Provides 200 additional hull points Each aircraft can have two weapons and one module. It also adds weapons and modules that can be equipped on any of your aircrafts. Steal aircraft mission type explained here.įestering Skies DLC adds air combat and one more aircraft - Masked Manticore. You can also steal aircraft from Factions. Manufacturing Aircraft can be fastened up by building more Fabrication plants. Helios has the highest speed but smallest capacity.Īircrafts can be repaired in Vehicle Bay facility. Tiamat has the highest capacity, durability and range (range can be increased further with Advanced Tiamat Development research) but lowest speed. Range means how far between two POIs aka sites can aircraft travel. Geoscape distances are the same as on the Earth. Capacity means how many soldiers can be carried (1 vehicle is equal to 3 soldiers).
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